All information has been gathered from Nintendo World Report!
First and foremost, Palutena has been confirmed earlier today in the Digital Event. She is known from her role as the Goddess of Light in Kid Icarus!
Nintendo has been going non-stop today and pulling no punches. After an exciting Smash Invitational Tournament, Sakurai sat down with some interviewers to talk more Smash.
And the first announcement that comes out - Pac-Man is playable! Apparently, he has some weird moves where he throws fruit and eats PacDots. He can also turn into an 8-bit version, interestingly enough. But normally he is like the PacMan World version. He can also use the Ghosts and he seems to have an attack where he places a fire hydrant on the ground.
Next announcement is for character customization. Apparently, every character will have 12 special variations. You will be able to select 3 out of those 12 for special moves! This is not useable in the "For Glory" mode. Characters can also equip items that increase attack, defense and speed, but there are checks and balances. If you were to make a quicker character, they may be weaker, for example.
At this point, Sakurai opens the floor for questions.
Why are the games released at different times?
He says that the games will be released at different times because of debugging. The debug teams are large, but they wish to give both games their full concentration to make it perfect.
Why were character transformations removed?He wants people to focus on single characters more deeply.
Do you have any plans for the competitive Smash scene?Sakurai is not involved with tournaments. He was impressed with the enthusiasm for the Smash Invitational though, and wants to support the tournaments.
A question on balancing?Sakurai says that it is really hard to balance the game. He basically did it all by himself from 64 to Melee (And this is why we love him...). Brawl had a 4 person team giving grades to the power of characters, but it was a little tricky due to biases in the graders from their individual playing styles. This game has a 12 person team, which will hopefully mitigate this bias. He's trying to reach out to new players as well as the old fanbase. Sakurai considers Smash a party game (that should silence that argument...).
Your games have a stylish menu design. What is your philosophy on menu design?Make all important menu items big so that there don't need to be words to understand the importance. He says to read his article on Famitsu, if interested.
When did they decide to include Greninja?A: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings. (Very interesting answer, in my opinion.)
Online was broken in Brawl. How will you ensure that online will be good this time?Sakurai believe he gave players too much choice in Brawl online.In new game, they are giving more solidified options. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we're still working on it. They use a sync communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter).
Sakurai never stops giving us what we want and his fans give him a warm thank you for everything he's done for us. He's thankful to us for being fans, and thankful that the tourney went smoothly.

